The virtual reality (VR) have had a strong expansion in the physical rehabilitation area. In the last 10 years, the VR interfaces protocols have been used for treating neurological patients. One of the widely used VR devices is the Nintendo Wii because is of low cost and also easily usable to the therapists. In line with this, and considering that neurological rehabilitation programs should be transferable to patients for their constant repetition at home, is interesting to know the advantages, uses (assessment and intervention) and plausible mechanisms to explain its effects in the rehabilitation of this patients.


Valeska Gatica-Rojas